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 Shizuku Kararugi

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Shizuku

Shizuku


Posts : 4
Join date : 2010-11-23

Shizuku Kararugi Empty
PostSubject: Shizuku Kararugi   Shizuku Kararugi Icon_minitimeThu Nov 25, 2010 10:42 pm

Name: Shizuku kararugi
Affiliation(s): evil
Occupation(s): Vice-Admiral marine
Epithet:
Age: 29
Height: 9’8”
Weight: 160lbs
Bounty: none (yet)


Appearance: Shizuku Kararugi 2Q==

Weapons:Shizuku Kararugi Images?q=tbn:ANd9GcTcpVR06pVD23_uf-DcZS0ioNEjuj-qmFj7YwF14Qyy2Qq9WjnlXyq8pyvo0Q kokatsu is a halberd which has somehow consumed the moku moku no mi (smoke fruit) and the weapon grants the user the accessibility to use its smoke ability but not to control it
Personality: He is very compassionate and kind when talking to his friends but tends to be jovial around friends. He detests pirates because of his past.

History: Shizuku came from a small village in the commi island. He detests pirates and hopes to become a admiral to enforce the law and justice. While in his second year of training in the marines he decided to go swimming and he dived near the bottom and found a dilapidated treasure chest and found a rare red devil fruit. After graduation from marine academy he ate his fruit and gained the lava lava no mi powers . Before his first journey as a marine his Father gave him his prized possession weapon kokatsu which is a halberd which has consume the devil fruit moku moku no mi (smoke fruit) and the weapon grants the user the accessibility to use its smoke ability .

Power & Abilities:
Lava Lava no mi fruit. :This Devil Fruit which grants the user the ability to control, generate, and become magma. As a Logia, the user is not susceptible to normal attacks and can regenerate his body.

* Gavotte Bond en Avant - Gavotte: Leap Forward: A sword thrusting technique in which the user propels himself forward in order to strike an opponent.

Cost: 1 Technique Points
Bonus: +10 Agility (on use)
Requirment: Novice Swordsmanship

* Polka Remise - Polka Continuation: A technique in which the user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords.

Cost: 2 Technique Points
Requirment: Novice Swordsmanship

* Swallow Bond En Avant - Swallow Leap Forward: An attack where Brook first positions himself in mid-air several feet above his target and then performs a descending Bond En Avant spinnng downwards in an attempt to spear his target.

Cost: 2 Technique Points
Requirment: Novice Swordsmanship

* Nemuriuta Flanc - Lullaby Parry: A technique wherein the user swipes his weapon over a violin like a fiddle and plays a soothing melody which makes the user's enemies fall asleep. This allows him to score a free hit on the sleeping enemies. The main drawback however is that allies of the user are also susceptible to falling asleep as well.

Cost: 3 Technique Points
Requirment: Novice Swordsmanship

Level 2: Techniques

* Aubade Coup Droit - Dawn Serenade: Right Handed Strike: A thrusting technique with the sword that apparently creates a highly compressed blast of air with enough power to burst its way through a thick wall as if fired from a gun.

Cost: 2 Technique Points
Requirment: Expert Swordsmanship

* Prelude Au Fer - Prelude: After: A technique in which the user slashes an opponent's weapon almost instantaneously. Apparently intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.

Cost: 2 Technique Points
Requirment: Expert Swordsmanship

* Yōkazan - Dark Flame Slash: Saga launches a green-colored flaming projectile from the sword.

Cost: 2 Technique Points
Requirment: Expert Swordsmanship

* San-Juu-Roku Pondo Hou - Phoenix of the 36 Earthly Desires: This attack uses the air itself to slash the target from a distance. To initiate it, Zoro first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiralling towards the target, though he could just as well as perform it using any kinds of sword swings.

Cost: 3 Technique Points
Requirment: Expert Swordsmanship

* Ittō-Ryū Iai: Shishi Sonson - One Sword Style Draw and Resheath Technique: Lion's Song: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword. The cut is capable of cutting through steel.

Cost: 3 Technique Points
Requirment: Expert Swordsmanship

* Chokkaku Senkō Bone Sowāru - Right Angle Flash: Bone Slash: T-Bone first makes a right angle cut in the air with his sword, and then swings it, sending a rectangular cut forward. This makes a clean, rectangular cut on whatever it hits.

Cost: 3 Technique Points
Requirment: Expert Swordsmanship
* Collier Coup - Neck Turnover: Another kick to the neck but this time Sanji does it whilst still on the ground.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Collier Shoot - Neck Shoot): Sanji jumps high into the air and lands a powerful kick to the opponent's neck.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Épaule - Clavicle Schnitzel Kick Off: A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Epaule Shoot - Shoulder Shoot: Sanji jumps into the air then brings his heel down on the opponent's shoulder.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Côtelette - Ribs Kabosh: Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs, this attack is usually followed by Selle.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Sélle - Lower Back: Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Gigot - Shish Kebab Back Smash: Running at the opponent Sanji delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Flanchet Shoot - Flank Shoot: Sanji kicks the opponent with a head on snap kick.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Bas Côte - Shoulder Roast: A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Longé - Hip Hip Puree: A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Joue Shoot - Cheek Shoot: Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Tendron - Tenderoin Lash: A straight on side kick targeting the middle area of the opponent's collar bone.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Flanchet - Stomach: A simple kick to the opponent's stomach.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Quasi - Butterloin Breaker: Sanji flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Queue - Rump Roast Wrecker: Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi Sanji swings his other leg around to kick the opponent's tail bone.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Cuisseau - Turkey Tenderizer: Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Jarret - Joint Jim-Jam: Often used right before or after Cuisseau, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Troisième Haché - Third-Rate Mincemeat: Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Collier Frit - Neck Fry: A powerful kick to the neck, Sanji leans forwards and launches his foot up into his opponent's throat.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Frit Assorti - Fried Assortment: An attack for use against several opponents, Sanji leans forwards and kicks several opponents skywards.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Escalope - Thin Slices): A jumping kick to the forehead.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Oeil - Eye: A straight on kick to the opponent's eyes.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Nez - Nose: A straight on kick to the opponent's nose.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Joue - Cheek: A straight on kick to the opponent's cheek.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Bouche - Mouth: A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Dents - Teeth: A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Menton - Chin: A straight on kick to the opponent's lower jaw/chin.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Shishinabe Shoot - Boar Hot Pot Shoot: Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Deuxième Haché - Second-Rate Mincemeat: Sanji does a running jump and kicks with both legs into an opponent's stomach.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Cuisseau Shoot - Thigh Shoot: A hard kick to the thigh that sends the opponent flying.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Poitrine - Breast Treader: A stabbing kick straight into the opponent's chest.

Cost: 1 Technique Point
Requirment: Novice Martial Artist

* Poitrine Shoot - Breast Shoot: A stronger version of Poitrine only this time Sanji aims a little higher and kicks upward not downward.

Cost: 2 Technique Points
Requirment: Novice Martial Artist

* Reception - Open-Face Slamwich: Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard.

Cost: 2 Technique Points
Requirment: Novice Martial Artist

* Veau Shot - Prime Cut Kick Surprise: Another one of Sanji's strongest attacks, he leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.

Cost: 2 Technique Points
Requirment: Novice Martial Artist

* Concasse - Coconut Crush): Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Sanji can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.

Cost: 2 Technique Points
Requirment: Novice Martial Artist

* Bouquetiere Shot - Double-Layer Cake Kick: Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.

Cost: 2 Technique Points
Requirment: Novice Martial Artist

* Party Table Kick Course: An attack for fighting against large groups, Sanji jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.

Cost: 2 Technique Points
Requirment: Novice Martial Artist

* Brochette - Skewer: Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.

Cost: 2 Technique Points
Requirment: Novice Martial Artist

Mastery:
Sonic Speed gives you the speed, to close in short distance in basicly no time at all, moving fast enough to surprise most foes. Your able to take giant jumps, jumping above even a giant.

Requirment: 150 Agility
Bonus: +50 Agility
Cost: 10 Skill Points

Superhuman Endurance gives you the endurance far beyond your average human. Your able to take devastating attacks, and still get up and fight on.

Requirment: 30 Endurance
Bonus: +10 Endurance
Cost: 1 Skill Point
Novice Martial Artist means your stronger then the average human, and is capable of fighting using basic abilities in the Martial Art term.

Requirment: 30 Martial Art
Bonus: +10 Martial Art
Cost: 1 Skill Point
Unlocks: Level 1 Martial Art Techniques
Exceptional Marksmanship you got exception vision, and is able to hit targets on a far distance.

Requirment: 30 Marksmanship
Bonus: +10 Marksmanship
Cost: 1 Skill Point
Expert Swordsman means your an expert, with immense strength and power, capable of sending projectiles from your sword, as well as being able to cut through steel. (Note: Projectiles is from Techniques)

Requirment: 90 Swordsmanship
Bonus: +30 Swordsmanship
Cost: 5 Skill Points
Unlocks: Level 2 Swordsman Techniques
Legendary Devil Fruit grants you the power to use your devil fruit abilities with devastating power. Logias can turn into their element, on reflex, thereby nullfilling sneak attacks.

Requirment: 150 Devil Fruit
Bonus: +50 Devil Fruit
Cost: 10 Skill Points
Observation Haki makes you able to utilize the Kenbunshoku Haki, a power of observation, making it easier to evade.

Requirment: 50 Haki
Bonus: None
Cost: 5 Skill Points
Unlocks: Kenbunshoku Haki

Armament Haki makes you able to utilize the Busōshoku Haki, a power of armament, making you able to nullfill devil fruit abilities, attack logia's, and increase the power of your attacks.

Requirment: 75 Haki
Bonus: None
Cost: 10 Skill Points
Unlocks: Busōshoku Haki

Conquering Haki makes you able to utilize the Haōshoku Haki, a power of the conquer. This power grants more devastating effects from your normal haki, and you will be able to increase the power of all your attacks, and also focus the haki against a certain target.

Requirment: 100 Haki
Bonus: None
Cost: 15 Skill Points
Unlocks: Haōshoku Haki
Attributes:

Agility: 150+(50) =200
Endurance: 30+(10)=40
Swordsman: 90+(30)=120
Martial Art: 30+(10)=40
Marksman: 30+(10)=40
Haki: 90
Rokushiki:
Devil Fruit: 150+(50)=200

Stats:

Vice Admiral: 660 Attribute Points, 66 Technique Points, 55 Marine Points, 35 Skill Points, 3 Trait Points, 100 million

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Join date : 2010-11-10

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PostSubject: Re: Shizuku Kararugi   Shizuku Kararugi Icon_minitimeFri Nov 26, 2010 7:51 am

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