Name:Portgas D. Ace
Age:20
Height:185 cm
Weight:180
Affiliations:Whitebeard Pirates
Occupations:Pirate
Epithet:Fire Fist Ace
Weapons:
Knife
Appearance:
Power & Abilities:.
Mera Mera No Mi* Kagerō (Heat Haze): Ace shoots a stream of fire from the palm of his hand.
* Hiken (Fire Fist): Ace's apparent signature attack and the source of his nickname "Fire Fist Ace". Ace turns his fist into flames and launches it as a column of fire at his target. This attack is so incredibly powerful that it is able to plow through several ships in one shot.
* Higan (Fire Gun): Pointing the index and middle fingers of both hands at an opponent like guns, Ace turns his fingertips into flames and shoots bullets made of fire at them.
* Enkai (Flame Commandment): Ace amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning the flames) in preparation for an attack. This is apparently the prerequisite technique before Ace can use Hibashira.
* Hibashira (Fire Pillar): Used following Enkai,. Ace shoots the collected flames straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
* Hotarubi (Firefly Light): Ace creates many small, glowing greenish yellow fireballs that float around an enemy. The idea behind this attack's name is that before he attacks with them, the small fireballs look like fireflies in the air.
* Hidaruma (Fiery Doll): After using Hotarubi to send the fireballs floating around in proximity with the enemy, Ace sends them all flying into the target(s) all at once, burning them.
* Shinka: Shiranui (Sacred Fire: Mysterious Light at Sea): Ace hurls long lances made out of fire. The lances have the combined effect of simultaneously burning an opponent while piercing them.
* Jūjika (Cross-fire): Ace puts his index fingers together in a cross shape before launching a cross-shaped column of flame directly at his opponent. In the anime, after crossing his fingers, a cross-shaped ray of light can be seen emanating from the fingers at the target followed by the column of fire.
* Dai Enkai: Entei (Great Flame Commandment: Flame Emperor): Ace's ultimate technique. After creating great spiraling flames centered on his location before amassing it at a focused point (i.e. the palm of his hand), Ace then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them.
* Enjōmō (Flaming Net): Ace creates a circle of fire around a selected area, preventing anyone from entering or leaving it.
* Kyōkaen (Mirror Flame): Ace releases a wall of fire to block off an attack.
HakiHaōshoku Haki (Color of the Conquering King) is a rare form of Haki that cannot be attained through training and only one in a million people are born with it.
This type of Haki grants the user the ability to overpower the wills of others. The most common usage in the series so far is knocking those with weak wills unconscious.[5][36] Whilst inexperienced users are restricted to merely overpowering the will of one individual or blindly knocking out weak-willed people around them, those with more expertise can pick out weak-willed individuals in a large group and knock them out without affecting those around them.[6] However, those with stronger wills can resist or even ignore the effects of Haōshoku Haki
Attributes
Agility: 110
Strength: 60
Endurance: 120
Accuracy: 100
Devil Fruit: 150
Haki: 90
Name: Galdino
Age: 34
Height: 6'0"
Weight: 165 lbs
Affiliations: Pirate
Occupations: Former officer agent of Baroque Works
Epithet: Mr. 3
Weapons: None
Appearance:
Personality: Mr. 3 thinks very highly of himself, and is not afraid to show it. He believes himself to be a master of strategy, using his intellect and total lack of scruples to complete his plans. He also thinks of himself as a great artist, using his wax powers to turn his victims into "living statues" for his partner to paint over. However, when presented with situations in which he has to fight for his life, he reveals himself as little more than a coward who fears fighting
History: Mr. 3 is sent along with Miss Goldenweek to Little Garden to intercept Princess Nefertari Vivi and the Straw Hats. There Mr. 3 takes interest in the local pair of feuding giants (Dorry and Brogy) and intends to collect the bounty on both their and Monkey D. Luffy's heads simultaneously.
Power & Abilities:.
He proves his overall lack of fighting spirit on a number of occasions; this was further proved when he fainted under Luffy's burst of Haki. He acted like a coward and backed up Buggy's escape plan rather then Luffy's much more dangerous advancement to the lower levels. After Magellan shows up on the fleeing group during their escape, Mr. 3 shows a moment of bravery, but admitted he could only hold it together for a brief moment.
Doru Doru no Mi - Wax Wax Fruit
Candle Lock: Producing wax and spreading it over an opponent's limb, Mr. 3 ties down his opponents with a massive candle.
Giant Candle Service Set: Mr. 3 creates a massive birthday cake-shaped wax arrangement with a pillar on top of the lower "floors" of the cake, then makes a spinning half-dome on top of that, with burning candles. He then places targets they has captured onto the cake. As the candles burn, they slowly encase the targets in wax vapor, and essentially turn them into wax dolls.
Candle Jacket : Mr. 3 uses wax to tie up his opponents in the ground.
Doru Doru Arts Ken: Mr. 3 makes a large sword out of wax.
Doru Doru Arts Mori: Mr. 3 makes a wax harpoon and attacks an enemy with it.
Candle Wall: Mr. 3 makes a wax wall to defend himself from an enemy that is attacking him. This is strong enough to withstand most blunt attacks.
Candle Champion: Covering himself in wax, Mr. 3 makes a massive battle suit that resembles a large robotic boxer. The suit shields him and gives him incredibly enhanced physical power and defenses. It is so strong that Mr. 3 was able to defeat a pirate with a 42,000,000 bounty. Because of this, it is thus considered Mr. 3's best piece of art. The suit is generally white, however with Miss Goldenweek's painting abilities, the suit can be colored.
Champ Fight: Oraga Hatake: Suited within his Candle Champion creation, Mr. 3 plows towards an opponent with his boxing gloves.
Doru Doru Mansion: Mr. 3 creates many wax clones of himself in order to conceal his real body and launch a fatal surprise attack on the target with a dagger. If the real body is attacked, however, his clones are useless.
Doru Doru Ball: Mr. 3 covers himself in wax to protect himself.
Doru Doru Kaijo: A named technique in which Mr. 3 turns back into liquid the hardened wax of anything he created.
Doru Doru Arts Tekase: Mr. 3 creates wax restraints that can pin the hands of a giant-sized target to the ground.
Candle Shield: Similar to Candle Wall, Mr. 3 creates a shield with his wax powers.
Candle House: Mr. 3 creates a big box to get in with small holes to be able to see.The house was made to be extra thick to protect them from the Wolf Unit and the freezing cold, and there is no bottom so they can move the house, which is a difficult task due to its heaviness, and allowed the Wolves to burrow underground to reach inside their house.
Attributes
Agility: 80
Strength: 30
Endurance: 50
Accuracy: 10
Devil Fruit: 100
Haki: 0
Name:Sanji
Age:21
Height:177 cm
Weight:160 lbs
Affiliations:Pirates
Occupations:Straw Hat Pirate
Epithet:"Black Leg"
Appearance:
Power & Abilities:.
* Collier ( Korie, Neck): A kick to the neck which Sanji does it whilst still on the ground.
o Collier Shoot (Korie Shūto, Neck Shoot): Sanji jumps high into the air and lands a powerful kick to the opponent's neck.
* Épaule (Epōru, Shoulder): A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground. This attack forms part of the Collier, Épaule, Côtelette, Sélle, Poitrine, Gigot, Mouton Shot combo.
o Épaule Shoot (Kata Niku [Epōru] Shūto, literally translated as Shoulder Meat Shoot): Sanji jumps into the air then brings his heel down on the opponent's shoulder.
* Côtelette (Kōtoretto, Rib): Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs, this attack is usually followed by Selle. This attack forms part of the Collier, Épaule, Côtelette, Sélle, Poitrine, Gigot, Mouton Shot combo.
* Sélle (Seru, Lower Back): Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region.
* Poitrine (Powatorīnu, Breast/Chest): A stabbing kick straight into the opponent's chest. This attack forms part of the Collier, Épaule, Côtelette, Sélle, Poitrine, Gigot, Mouton Shot combo.
o Poitrine Shoot (Powatorīnu Shūto, Breast/Chest Shoot): A stronger version of Poitrine, except that this time Sanji aims a little higher and kicks up instead of down.
* Gigot (Jigō, Legs): Running at the opponent Sanji delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result. This attack forms part of the Collier, Épaule, Côtelette, Sélle, Poitrine, Gigot, Mouton Shot combo. Also, the hiragana usually associated with the kanji for this attack,
* Mouton Shot (Mūton Shoto, Sheep Shot): One of Sanji's strongest single kicks, and a common finishing move. He starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying. Sanji uses to perform this move as a finishing blow after using his combo of Collier, Épaule, Côtollete, Sélle, Poitrine and Gigot.
* Reception (Resepushon): Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard.
* Anti-Manner Kick Course (Anchimanā Kikku Kōsu, Behavior Antithesis Kick Course): Thought to be Sanji's strongest single kick attack, he only uses it when he's really, really mad. He gathers all the power he can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air, however once he has used this horizontally on Oars' foot in order to unbalance the giant. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, Sanji usually jumps to the desired height to execute the move.
* Bas Côte (Bāsu Kōto, Shoulder Roast): A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum. This attack forms part of the Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
* Longé (Ronju, Loin): A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.This attack forms part of the Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
* Tendron (Tandoron, Collar): A straight on side kick targeting the middle area of the opponent's collar bone. This attack forms part of the Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
* Flanchet (Furanshie, Stomach/Belly): A simple kick to the opponent's stomach.This attack forms part of the Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
o Flanchet Shoot (Furanshie Shūto, Belly Shoot): Sanji kicks the opponent with a head on snap kick. "Flanchet" is French for "stomach".
* Quasi (Kaji, Rump): Sanji flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue. This attack forms part of the Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
* Queue (Kū, Tail): Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone. This attack forms part of the Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
* Cuisseau (Kyuisō, Thigh): Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. This attack forms part of the Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
o Cuisseau Shoot (Kyuisō Shūto, Thigh Shoot): A hard kick to the thigh that sends the opponent flying.
* Jarret (Jare, Shin): Often used right before or after Cuisseau, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. This attack forms part of the Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
* Veau Shot (Vō Shoto, Veal Shot): Another one of Sanji's strongest/finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso. First used to finish off Mr. 2. Sanji uses to perform this move as a finishing blow after using his combo of Bas Côte, Longé, Tendron, Flanchet, Quasi, Queue, Cuisseau and Jarret.
* Concassé (Konkasse, Crush): Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Sanji can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.
* Troisième Haché (Torowajiemu Asshi, Third-Rate Mincemeat): Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.
* Bouquetiere Shot (Bukuteiēru Shoto, Mixed Vegetables Shot): Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.
* Slice Shoot (Suraisu Shūto,Sliced Shoot): A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.
* Party Table Kick Course (Pāteī Tēburu Kikku Kōsu): An attack for fighting against large groups, Sanji jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.
* Brochette (Buroshietto, Skewer): Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.
* Collier Frit (Korie Furitto, Fried Neck): A powerful kick to the neck, Sanji leans forwards and launches his foot up into his opponent's throat. This attack is altered in the anime to a dual kick to defeat two opponents, with an added spin for extra damage.
* Frit Assorti (Furitto Asorutei, Fried Assortment): An attack for use against several opponents, Sanji leans forward and kicks several opponents skywards.
* Escalope (Esukaroppu, Thin Slices): A jumping kick to the forehead.
* Hōchō Sabaki (Kitchen Knives-Handling Style): Sanji uses kitchen knives to attack the opponent.
o Epluchage (Epuryushāji, Peel Skin): Sanji uses a pair of kitchen knives to peel away an opponent's armor. .
* Oeil (Uiyu, Eye): A straight on kick to the opponent's eyes.
* Nez (Ne, Nose): A straight on kick to the opponent's nose. This attack forms part of the Oeil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
* Joue (Jū, Cheek): A straight-on kick to the opponent's cheek. First seen being used against Wanze in a series of kicks to his face.This attack forms part of the Oeil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
o Joue Shoot (Jū Shūto, Cheek Shoot): Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks.
* Bouche (Būshu, Mouth): A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.
* Dents (Dan, Teeth): A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.This attack forms part of the Oeil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
* Menton (Manton, Chin): A straight on kick to the opponent's lower jaw/chin. This attack forms part of the Oeil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
* Parage Shot (Parāju Shoto, Cosmetic Surgery Shot): Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient.
* Santen Découpage (Santen Dekupāju, Three Point Cut): Sanji throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg (the striking order is unclear but according to the anime, the last hit is on the chest).
* Shishinabe Shoot (Shishi Nabe Shūto, Boar Hot Pot Shoot)): Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls. In the Viz Manga, this is called Boar Soup Boot.
* Deuxième Haché (Doujiemu Asshi, Second-Rate Mincemeat): Sanji does a running jump and kicks with both legs into an opponent's stomach.
* Extra Haché(Ekusutora Asshi, Highest-Rate Mincemeat): A barrage of hard kicks launched at multiple directions, in the same manner as Luffy's Gomu Gomu no Gatling, only that given Sanji's lack of elasticity, this move must be performed at close range. However, due to the monstrous force that Sanji can deliver while administering his kicks, this is considered as the "grandest" of Sanji's Haché series.
* Jenga Hō (Jenga Cannon): Used as a follow-up to Zoro's "Daibutsu Giri", Sanji kicks the pieces of the building at a giant enemy.
Diable Jambe
is a new addition to Sanji's original fighting style, where he uses air friction to set his leg on fire, adding extreme heat to the impact of his kicks. In this form, Sanji, due to the high temperature, has more speed, more strength, and the ability to burn his opponents. While like this, he can light his opponent on fire. It is also later revealed that Sanji can utilize this with his left or right leg. This technique has been shown to have adverse effects, if Sanji uses it for too long or too frequently he could cause serious injury to his body. Diable Jambe is a term used for referring to highly spiced dishes.
* Diable Jambe (Diaburu Janbu, Devil's Leg): In this technique, Sanji spins rapidly, causing his legs to heat up so much that they turn red.
* Premier Haché ( Purumiēru Asshi, First-Rate Mincemeat): Sanji does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.
* Flambage Shot (Furanbāju Shotto, Flaming Shot): In the air (sometimes several feet from the ground), Sanji kicks the side of an opponent's head with his foot (or the middle of their torso) and Diable Jambe's heat greatly increases the power, usually with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.
* Extra Haché (Ekusutora Asshi, Highest-Rate Mincemeat): Sanji leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.
* Frit Assorti (Furitto Asorutei, Fried Assortment): A completely re-vamped version of the original Frit Assorti. Jumping high into the air, Sanji delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiraling towards the target at the point of impact, apparently powerful enough to deflect Oars' Gomu Gomu no Bazooka attack.
* Mouton Shot (Mūton Shotto, Mutton Shot): Sanji performs a Mouton Shot in Diable Jambe mode.
* Flétan Shoot (Furetan Shūto, Halibut Shoot): Sanji, spinning horizontaly on the air, kicks repeatedly the opponent in the chest and belly, finishing the attack with a powerful axe kick on the head with the speed, heat and strength of the Diable Jambe mode.
Attributes
Agility: 100
Strength: 100
Endurance: 50
Accuracy: 50
Devil Fruit: 0
Haki: 0
Name:Roronoa Zoro
Age:21
Height:178 CM
Weight:180 lbs
Affiliations:Straw Pirates
Occupations:Swordsman
Epithet:"Pirate Hunter Zoro"
Weapons:
Meitou; Wadō Ichimonji
Sandai Kitetsu
Meitou; Shuusui
Appearance:
Power & Abilities:.
These are attacks Zoro uses with three swords.
* Oni Giri (Demon Slash): A three-way simultaneous slashing attack. Zoro crosses his two swords across his chest and places the blade in his mouth horizontally behind them. Zoro then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending from which side of his mouth did he positioned the sword's main blade at.
* Tora Gari (Tiger Hunt): Zoro puts his hand swords over his mouth blade and swings forth a forward descending slash with them. At close-range, this can incapacitate at least two average foes at once.
* Santōryū Ougi - Sanzen Sekai (Three-Sword Style Secret Technique: Three Thousand Worlds): Zoro holds two of his swords at an angle against each other and rotates them rapidly while running towards his opponent to create momentum; he then slices up the foe with full speed and power.
* Tō Rō Nagashi ( Bloody Flow of the Sword Wolf ): At a close range, Zoro leans toward the opponent, using two of his swords to block the opponent's attacks while twisting his body around as he is continuously moving to approach and dodge other attacks (if there are any) and eventually cutting through the opponent's stomach with the third sword.
* Tatsu Maki (Dragon Twister): Zoro spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s). By the time of the Enies Lobby Arc, Zoro achieved enough power to bust apart a tall establishment all the way through the topmost ceiling with this move and able to break Tekkai.
* Yaki Oni Giri (Burning Demon Slash): A variation of the Oni Giri where Zoro's swords are on fire. Should this attack connect, the opponent will also be set on fire. The pun in the name is that "Oni Giri" can also mean "rice ball", and adding "Yaki" to it would change its meaning to "grilled rice ball".
* Ushi Bari (Bull Horns): Zoro executes a multi-hit running attack with two swords held out like a bull's horns.
* Gazami Dori (Crab Seize): All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off. In the Viz Manga and FUNimation dub, this is called Crab Grab. This was first seen being used against Mr. 1. The name is a pun off of "kazamidori", or "weather vane".
* Hyakuhachi Pound Hō (Phoenix of the 108 Earthly Desires (Kanji), 108 Pound Phoenix/Cannon (Furigana)): Same principle as the thirty six (36) version of the same attack. Holding his two swords horizontally above the shoulder and the other in his mouth in the same direction, and then performs a circular swing that launches three air compressed projectiles spiraling towards the target instead of one or two, tripling the power of the technique, but with Shuusui, the air compressed projectiles instead fuse and become a larger and more powerful, compressed air projectile. This attack seems to be as powerful as Luffy's Gomu Gomu no Cannon.
* Karasuma Gari (Demon Crow Hunt): Zoro performs a flying multiple slash technique.
* Gyūki Yuzume (Cattle Demon Brave Hoof): The swords are positioned pointing at the enemy. Zoro lunges forward and hits the enemy with great impact. This was first seen being used to shatter T-Bone's sword. This attack can also be done on air.
* Enbima Yonezu Oni Giri (Charm Demon Sleepless Night Demon Slash): A stronger variation of "Oni Giri" where the swords are twisted during the slash for added force, resulting in this attack striking multiple opponents instead of one.
* Ichi Gorilla (One Gorilla): Zoro flexes his left or right bicep, in preparation for Nigori-zake.
* Ni Gorilla (Two Gorillas): Zoro flexes his right or left bicep, in preparation for Nigori-zake.
* Nigori-Zake (Two-Arm Strength Slash): After using both Ichi and Ni Gorilla, Zoro swings his swords so that the tips meet when they hit the opponent, with the swords in his mouth and left hand being held at the same level and the right's hilt dropping at an angle.
* Hyō Kin Dama (Leopard 'Kin' Ball): Zoro jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of Zoro's trajectory, they will still be cut as Zoro careens past them.
* Daibutsu Giri (Great Buddha Cut): A series of horizontal sword slashes that are powerful enough to cut apart a small building. This is the first new Santōryū technique Zoro has used since losing Yubashiri. This move can also be performed vertically.
* Yasha Garasu (Night Yaksa Crow): Zoro spins like a rolling wheel at an enemy with his swords, eventually coming to a head with a tornado-like move while continually thrusting the swords at the opponent. This attack leaves cuts shaped like crows' feet.
These are the attacks he uses with two swords. Nitōryū was also Zoro's original fighting style when he began to learn how to wield a sword, before accepting Kuina's sword and practicing Santōryū.
* Taka Nami (Hawk Wave): While airborne, creates a powerful gust of wind to knock opponents over. First used to wipe out some Baroque Works agents at Whiskey Peak. The pun here is that takana can also mean 'mustard leaf' and 'mi' can refer to ingredients in soup. It can be done while standing on the ground. Zoro says this attack is very useful against a group of weak enemies. Takanami can also mean "high waves" in Japanese.
* Sai Kuru (Circling Rhino): Zoro holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
* Nitōryū Iai: Rashōmon (二刀流 「居合」 羅生門, Two Sword Style Draw and Resheath Technique: Castle Gate): A dual sword drawing technique so powerful that it can split large obstacles in half. Zoro draws his swords, and sheaths them quickly, able to split a train carriage in half.
* Nanajūni Pound Hō (Phoenix of the 72 Earthly Desires (Kanji) 72 Pound Phoenix/Cannon (Furigana)): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, and then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
* Nigiri (Double Slash): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Tourou, Outourou, Hirameki, Samon and Maguma.
* Tōrō (Climbing a Tower): Two air-based projectile slashes are sent upwards while jumping as Zoro swings his swords in an upward motion.
* Ōtōrō (Reply Climbing a Tower): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.
* Hirameki (Flash): Two air-based projectiles are sent forward after swinging both swords from the left or right side.
* Samon (Sand Drawing): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
* Maguma (Demon Bear): A simple downward pound into the opponent with both swords.
* Dai Gekken (Great Fencing Sword): Zoro carves two of his swords on Franky's heavy nunchaku and hit the opponent with it.
These are the attacks he uses with one sword. He usually uses Wadō Ichimonji for them. He mainly fights with one sword when not fighting seriously or when he is using a specialized cutting technique. However, early in the series (when Sham stole two of his swords and Zoro had to fight him and Buchi with just one), Zoro himself says he is "not that good at one-sword techniques". Over time, he seems to have worked on this weakness and becomes proficient with one. In fact, all his Ittōryū techniques are very powerful finishing techniques unlike Nitōryū or Santōryū.
* Ittōryū Iai: Shishi Sonson (One Sword Style Draw and Resheath Technique: Lion's Song): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword. An interesting note is that Zoro does the technique back-handed as opposed to from the waist with a standard grip on the sword.
* Sanjūroku Pound Hō (Phoenix of the 36 Earthly Desires (Kanji) 36 Pound Phoenix/Cannon (Furigana)): This attack uses the air itself to slash the target from a distance. To initiate it, Zoro first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. Zoro introduced this technique as a very powerful Flying Slash Attack.
* Hiryū Kaen (Flying Dragon Blaze): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), Zoro jumps high up into the air and slashes his opponent. After slashing them, Zoro's opponent then bursts into flames (in the anime, the color of the fire is blue instead) from where they were slashed.
During the game Groggy Ball event in the Davy Back Fight, Zoro was forced to come up with an unorthodox form of his fighting style that uses no swords.
* Tatsu Maki (Dragon Twister): The same as Santōryū's Tatsu Maki, but without swords, only with the arms. Zoro's lack of swords means the technique is not a cutting technique, and is more used to send the opponent flying. However, getting hit by one of Zoro's arms as he performs this move could also send the unlucky recipient several feet skyward.
Attributes
Agility: 110
Strength: 100
Endurance: 150
Accuracy: 90
Devil Fruit: 0
Haki: 0
Name:Jinbei
Age:46
Height:9'8"
Weight:270
Affiliations:Pirates
Occupations:Former Captain, Former Shichibukai
Epithet:Knight of the Sea
Appearance:
Power & Abilities:.
* Karakusagawara Seiken
Jinbei punches at a fair distance from the intended target(s), so instead of the fist connecting, it releases a shock wave that sends them flying. This move is very similar to Kuma's Pad Cannon with the only difference is that the shock-waves aren't concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
* Gosenmaigawara Seiken
A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Demon Guard in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
* Gyojin Jūjutsu
An underwater technique that Jinbei initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank; this allows Jinbei to physically grab and redirect currents as if he were manipulating cloth. In the anime, Jinbei collects the water into a glowing, blue-white orb in his hands, he then swims off at high speed causing the orb to form a spiralling water current which he then throws to the waters surface.
* Kairyū Ipponzeoi
An underwater technique performed after Mizugokoro. Jinbei heaves the current upward, where it erupts from the ocean surface as a towering stream of water. This was first seen used in Impel Down's exterior bay in order to lift a makeshift raft onto a Marine battleship.
* Yarinami
A technique used on a body of water's surface. Jinbei heaves a spear-shaped burst of water with enough force to punch a hole in solid structures. In the anime, Jinbei performed this technique after emerging from the eye of a whirlpool, and then musters up the whirlpool with his webbed hands and throws it into the target(s) in the form a piercing cyclone of water.
* Samehada Shōtei
A simple palm block with enough force behind it to slap away a sword swing from shadow-powered Gecko Moria.
* Samegawara Seiken
A powerful straight punch that is strong enough to send shadow-powered Gecko Moria reeling. It is unknown as to how strong this technique is, in comparison to either his Karakusagawara Seiken or his Gosenmaigawara Seiken.
* Kaimen Wari
Using a karate chop, Kapoty can split the very ocean itself in order to send a shockwave to attack an enemy. In the Viz Manga, this is called Sea Surface Splitter.
Haki Busōshoku Haki
is another form of Haki that allows the user to create a force similar to an invisible armor around themselves.[2] This armor can protect the user from attacks and push aggressors away. With training, it can be further honed into a weapon with which to strike others, like the Kuja's arrows.
This type of Haki enhances the power of any attack, and also allows the user to bypass the powers of a Devil Fruit user, striking the user's human body beneath whatever protection the Fruit may provide, even in the case of body-altering Fruits such as Paramecia or Logia users
Attributes
Agility: 100
Strength: 140
Endurance: 150
Accuracy: 130
Devil Fruit: 0
Haki: 110
Name: Marshall D. Teach
Age:40
Height:344 Cm
Weight:300Lbs
Affiliations:Blackbeard Pirates
Occupations:Captain of the blackbeard pirates
Epithet:Blackbeard
Weapons:
Appearance:
Power & Abilities:.
Blackbeard has become the first and only character to wield the powers of two Devil Fruits at the same time. Through means that are currently unknown, he acquired the extremely destructive powers of the Gura Gura no Mi from the dead body of Whitebeard and is now able to create earthquakes like his old captain.
* Black Hole : Blackbeard spreads his darkness over a large area and, much like an actual black hole, swallows up anything he chooses. When swallowed it is subjected to a large amount of gravity and crushed, such as an entire village on the island of Banaro
* Liberation : Used following Black Hole. Blackbeard expels all of the destroyed remains of what his darkness has swallowed up at once. This is especially good at demonstrating his power.
* Kurouzu: Extending one arm towards his opponent, Blackbeard activates the gravity power of his darkness to pull them into his grasp. Blackbeard can then attack them with his massive strength. This move is particularly useful in conjunction with the Yami Yami no Mi's power-nullifying abilities, since the target could easily avoid it by fighting at a distance from Blackbeard, as Ace attempted. However this technique has also proven to be a great weakness, as most opponents he draws near him have attacked him while at close range, such as Ace launching two fiery spears into Blackbeard's chest, or Whitebeard slamming his Bisento into Blackbeard's shoulder.
Gura Gura No Mi
* The first skill is a punch that literally cracks the air itself and sends devastating shock waves through the air in the direction it is facing.[3] These shock waves are able to pass through and damage almost any substance, literally tearing it apart. If the shock waves are directed into the ground, the result is a devastating earthquake capable of generating huge tsunamis. Because of its enormous offensive power and quick speed, this attack makes for a very good defense, able to destroy or disrupt any attack before it hits Whitebeard. He first used it this way to defend against Aokiji's ice-spears.[4] The siege walls in Marineford are made of a special material that is able to resist damage and diffuse the power of this attack. The three Marine Admirals were also capable of blocking this attack from reaching the execution platform. Whitebeard was also able to form a barrier of sorts, the vibrations of which protected him from being frozen by Aokiji, as vibrations can not be frozen. In the anime it was also used to deflect cannon balls back to their source.
* The second skill allows him to focus his power to a single point, otherwise known as a hypocenter (given the appearance of a bubble of sorts), to make a concentrated, explosion-like attack. So far, he has been shown capable of using this attack through both his fist and the blade of his bisento. He first used this technique to defeat the giant Vice-Admiral Ronse with a single blow. He can also surround his bisento with the same bubble to increase its striking power and range.
* The third skill lets him "grab" an entire area and rapidly shift it. Using this, he was capable of tilting the entire island of Marineford and the sea around it. This technique was capable of destroying buildings and throwing a giant off of his feet
Attributes
Agility: 110
Strength: 100
Endurance: 200
Accuracy: 250
Devil Fruit: 370
Haki: 0
Name:Monkey D. Luffy
Age:19
Height:172 Cm
Weight:150 lbs
Affiliations: Straw Hat Pirates
Occupations:Captain of the Straw hat pirates
Epithet: "Straw Hat Luffy"
Appearance:
Power & Abilities:.
Gomu Gomu No mi Gun and Artillery Themed Attack
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* Gomu Gomu no Pistol : Luffy's signature attack. A standard straight punch, augmented with stretching. This attack can be used from short to long range. ]
* Gomu Gomu no Rocket : Luffy's main method of traveling long distances fast. He stretches out one of his arms or both and grabs a handhold, then retracts them, projecting himself high into the air at high speeds, over great distances, or even into an opponent.
* Gomu Gomu no Bazooka : Luffy stretches both his arms far back, and then hurls them forward, striking his opponent with both instantaneously. This is usually used as a finishing move.
* Gomu Gomu no Gatling: Luffy uses his stretching ability to bring his fists forward repeatedly in a blurry, rapid barrage of strong punches that creates the illusion of him having multiple arms, however he doesn't actually grow more arms so his arms can be caught by an opponent fast enough (as Enel and Rob Lucci demonstrated).
* Gomu Gomu no Bullet : Luffy stretches one arm far behind him, then snaps it back to deliver a short-distance, one-fisted powerful blow to an opponent.
* Gomu Gomu no Bow Gun: Luffy takes hold of his opponent, then repeatedly twists his torso vertically around his waist. The resulting snapback sends his opponent flying upwards.
* Gomu Gomu no Shotgun: Starts off as an ordinary Pistol attack, after which Luffy "twangs" his stretched arm, causing his fist to connect multiple times.
* Gomu Gomu no Rifle (ゴムゴムの回転弾 [ライフル], Rubber Rubber Rifle): Similar to the Gomu Gomu no Bullet, but Luffy twists his arm around as he stretches it behind him and hits the opponent at close range, putting a spin on them.
* Gomu Gomu no Cannon : Luffy builds up speed with a long series of quick punches, and finishes with a single double-fisted blow. A powerful technique that can pierce strong armor, and, in combination with Zoro's Three-Swords Style, devastating enough to puncture a hole through a massive tidal wave.
Other Weapon Themed Attacks
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* Gomu Gomu no Muchi : Luffy stretches his leg and kicks in a wide circle, striking multiple foes.
* Gomu Gomu no Tsuchi : Luffy takes hold of his opponent with his hands, then spins, twisting his arms. He then untwists them, rapidly spinning his opponent, while bringing him crashing to the floor.
* Gomu Gomu no Kama : Luffy grabs an object behind his opponent and pulls himself towards them. He then stretches out his other arm and clotheslines his opponent.
* Gomu Gomu no Yari : Luffy holds his feet together and kicks with both simultaneously.
* Gomu Gomu no Ōgama : Identical to Gomu Gomu no Kama, but he uses both arms for the rocket and the clotheslining.
* Gomu Gomu no Ono : Luffy stretches one leg high into the air, then brings it crashing down on an opponent or structure, for massive damage, strong enough to destroy large buildings and ships in a single hit.
* Gomu Gomu no Ōzuchi : Similar to Gomu Gomu Mallet, but he performs it using the feet and legs instead of hands and arms while in mid-air.
Other Concept Themed attacks
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* Gomu Gomu no Fuusen: A technique wherein Luffy inflates himself rapidly through his mouth, further increasing his resistance to blunt attacks. With his inflated body, Luffy is capable of deflecting projectile attacks back to their shooters. This is not necessarily always an attack as Luffy can also use this technique for other purposes aside from deflecting projectiles such as escaping Smoker's Smoke Snake technique or using himself as a cushion when his ship is in for a hard landing. This can also prevent Luffy from sinking under water, making him bounce off the surface.
* Gomu Gomu no Kane: While grappled onto an enemy, Luffy stretches his neck backwards, then snaps it back for a devastating head butt to the opponent's face.
* Gomu Gomu no Kazaguruma : A technique that was used once in the Arlong Arc. Luffy planted his feet into the ground to steady himself, then twisted his body around tightly. He then grabbed hold of Arlong's pet Mohmoo and unwound, spinning the Sea King around rapidly to crush the Fishmen surrounding him. After spinning around several times, Luffy then let go of Mohmoo and threw him far away. While it took out most of Arlong's Fishmen, it however had the disadvantage of getting Luffy's feet stuck in the ground.
* Gomu Gomu no Tate : Luffy grabs the fingers of one hand with the other, and stretches them before his face to block blades that pass between the fingers.
* Gomu Gomu no Ami (ゴムゴムの網, Rubber Rubber Net): Luffy entwines his fingers making a net like shape and then stretches out his fingers making a larger net in an attempt to trap his opponents. This was first seen being used on Arlong.[24] This is called Gum-Gum Finger Net in the Viz Manga and 4Kids and FUNimation dubs.
* Gomu Gomu no Ikebana (ゴムゴムの生け花, Rubber Rubber Flower Arrangement): A technique in which Luffy grabs hold of the Going Merry's mast and slams it into his opponent. This was first seen being used on Laboon.[25] The name is derived from the fact that the way the mast is slammed resembles typical Japanese flower arrangements. In the 4Kids dub, this technique is not present. This is called Gum-Gum Bouquet in the Viz Manga and Gum-Gum Flower Arrangement in the FUNimation dub.
* Gomu Gomu no Stamp: Luffy stretches his leg out and hits his opponent with the bottom of his foot, leaving an imprint, or "stamp", of his sandal.
o Gomu Gomu no Stamp Gatling : Similar to Gomu Gomu no Stamp, except he makes multiple strikes with his foot.
* Gomu Gomu no Sensuikan: Similar to the Pistol, but his fist travels underground to uppercut the target.
* Gomu Gomu no Baku Baku: Luffy stretches his mouth wide open, and attempts to bite or swallow his opponent.
* Gomu Gomu no Marunokogiri : Luffy grabs his opponent from afar with both arms and winds himself up like with a bow gun. He then kicks off from the ground and spins towards his opponent to deliver a powerful head butt.
* Gomu Gomu no Storm : An extremely powerful move and is easily one of Luffy's strongest attacks. Luffy first uses Gomu Gomu no Balloon and twist his body around tightly, then blows the air out behind him while untwisting to fly in forward while spinning towards an opponent, where he delivers a constant barrage of powerful punches similar to Gomu Gomu no Gatling, with power greatly enhanced by the momentum of his launch.
* Gomu Gomu no Hanabi: Luffy jumps into the air and spins around rapidly. Then he unleashes a flurry of punches and kicks that go in every direction due to the spinning motion.
* Gomu Gomu no Boh... : A technique in which Luffy 'switches off' his conscious mind, allowing him to avoid attacks entirely on instinct. This made him immune to Enel's mind-reading Mantra ability.[30] The disadvantage is that he can neither think nor attack in this state.
* Gomu Gomu no Tako: A technique in which Luffy makes his appendages go limp that they resemble the tentacles of an octopus. This was done in an attempt to figure a way to fight against Enel's Mantra ability.
* Gomu Gomu no Tako Hanabi: Much like Gomu Gomu no Hanabi except, due to the previous move, Gomu Gomu no Tako, his limbs bounce off of walls without losing speed. Because his limbs are limp, Luffy can't predict or control where they will go if they ricochet off of an object, much less the unlucky opponent(s). This is completely advantageous against a Mantra ability user as they also can't predict where Luffy's punches and kicks would come at them.
* Gomu Gomu no Kazan: Similar to Gomu Gomu no Ono, except Luffy's foot is stretched upwards to break through a roof.
* Gomu Gomu no Ame : Luffy jumps into the air and performs a strong, rapid-fire punching attack while spinning. Similar to Gomu Gomu no Storm, except without inflating himself beforehand, and he punches while descending like rain.
* Gomu Gomu no Migawari : Luffy avoids getting hurt from his opponent by grabbing someone else around him and use them as a human shield.
* Gomu Gomu no Pachinko : Luffy grabs hand and foot holds, then intercepts a projectile, stretching back and firing the projectile back at its origin.
* Gomu Gomu no Neji : Luffy grabs onto a large, spinning object that is shot at him while holding onto a foothold, twists his arms and legs as if to do a Gomu Gomu no Giant Gavel while the force of the object propels him further to his ability's limit, then slams the object into a foe while spinning.
* Gomu Gomu no Amidori : A technique wherein Luffy stretches his arm out to catch something. In the FUNimation dub, this is called Gum-Gum Grab.
* Gomu Gomu no Tsuribashi: A technique wherein Luffy turns himself into a make-shift bridge by laying his rubber body across a gap. In the FUNimation dub, this technique is called Gum-Gum Suspension Bridge.
* Gomu Gomu no Nagenawa : A technique wherein Luffy entwines himself around something, and then stretches his arm to grab an object. I
* Gomu Gomu no Propeller : Used against a giant sea bird in the anime, Luffy jumps into the air and does a Gomu Gomu no Gavel, with his hands grabbing the bird's beak to prevent it from attacking him, spinning the bird around in a cyclone before slamming down onto Going Merry's deck.
* Gomu Gomu no Zenmai : Similar to Gomu Gomu no Rocket, however he wraps his arm around a round object multiple times, making it very firm, he then spins around the object then suddenly getting shot very far and high in the direction Luffy wants.
* Gomu Gomu no Hittakuri : Similar to Gomu Gomu no Rocket, except Luffy wraps the outstretched arm several times around the target before rocketing towards it.
* Gomu Gomu no Sadowari : While fighting on sandy terrain, Luffy outstretches his arm and skims the surface of the sand to uppercut the opponent from afar. This was first seen being used against Zoro in an Arabasta filler episode because Luffy went delusional from drinking cactus juice and thought that he was Crocodile. In the FUNimation dub, this is called Gum-Gum Submarine.
* Gomu Gomu no Shoot (ゴムゴムのシュート, Rubber Rubber Shoot): Used in Pirate Soccer King featurette. Luffy stretches back leg and kicks.
* Gomu Gomu no Tomotsuna (ゴムゴムの艫綱 (ともつな), Rubber Rubber Stern Rope) Luffy used this to make a way from his ship to another ship. He stretches his arm far to catch the Marine ship and retracts it, just like Gomu Gomu no Rocket.
* Gomu Gomu no Bungee : When holding onto a ledge while stretched, Luffy retracts his arm to pull him up while hopping along the wall.
* Gomu Gomu no Tomozuna : Luffy stretches both of his arms between the ship he is on and the one he wants to go to. By jumping off the ground, he is able to pull himself and passengers to the ship that he is holding onto.
* Gomu Gomu no Warp : A sort of joke move used in the Rainbow Mist. Since the phenomenon creates a wormhole-like effect, Luffy attempts to "rocket" out of it only to end up exactly where he started.
* Gomu Gomu no Koma : Luffy wraps an outstretched arm several times around a target, then pulls his arm away suddenly, causing the target to spin out of control.
* Gomu Gomu no Twin Pistol : Basically Luffy's normal Pistol attack, only with both of his arms instead.
* Gomu Gomu no 100,000 Degree Bazooka : Basically a regular Gomu Gomu no Bazooka technique that was used by Luffy against Don Achino. The technique differs a little from a regular Bazooka technique, however at the moment of impact,
* Gomu Gomu no Ricochet : Luffy uses both of his arms and legs to rapidly having them bouncing on the surface of the area to attack multiple opponents, similar to Gomu Gomu no Tako Hanabi.
Gears Gear Second (ギア2(セカンド), Gia 2 (Sekando)) is a powerful form that was first seen in Luffy's fight against Blueno.[41] Luffy pumps his blood rapidly with his legs to kick start the process which in turn, increases the speed of his blood flow, thus providing more oxygen and nutrients to various parts of his body which makes him faster and much stronger.
This form also enables Luffy access to his own version of the Rokushiki technique, Soru, which would make sense since he used Soru's principle, which is to kick the ground ten or more multiple times to propel the user over to a desired distance at imperceivable speeds, as the basis of Gear Second by incorporating it with his Gomu Gomu No Mi powers. In other words, Luffy practically uses his elastic body by compressing it and using it as the kick-off point when initiating Gear Second. As a result, he can not only utilize a much more refined form of Soru that is far superior to other Soru users, but the power of his attacks are also greatly enhanced by the great speed that they seem to break the sound barrier, generating sonic boom-like effects in the process.
* Gomu Gomu no Jet Pistol: Luffy delivers a Gomu Gomu no Pistol so fast that the fist's movement is invisible, and it truly seems like he shoots his opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recepient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge. After the time-skip, Luffy has shown to be able to use this attack in conjunction with Busōshoku Haki to completely destroy a Pacifista.
* Gomu Gomu no Jet Rifle : A Gear Second technique that first appeared in the anime. Luffy delivers a very fast Gomu Gomu no Rifle. The winding of the original Rifle along with its snapback happening almost at the same time as Luffy speeds towards the target makes this move impossible to evade.
* Gomu Gomu no Jet Stamp : Luffy delivers a Gomu Gomu no Stamp, with the same effect as the Jet Pistol.
* Gomu Gomu no Jet Missile : A Gear Second technique that first appeared in the anime. Luffy stretches and grabs onto an enemy's body. Then, he very quickly retracts, crashing into the foe.
* Gomu Gomu no Jet Bazooka : Luffy charges at his opponent at high speed, and delivers a very fast and very strong Gomu Gomu no Bazooka.
* Gomu Gomu no Jet Axe : A Gear Second technique that first appeared in the anime. Luffy stretches his leg vertically and then crashes it down on his opponent, unlike the usual version however, rather than merely smashing his foot into the enemy the speed at which it is done is so quick that rather than attacking the area directly in front of him, his Jet axe strikes several metres in length, thus increasing its range.
* Gomu Gomu no Jet Whip : Luffy delivers a Gomu Gomu no Muchi, so fast, that only the slipstream is visible. In the Viz Manga and FUNimation dub, this is called Gum-Gum Jet Whip.
* Gomu Gomu no Jet Bullet: An extremely fast, strong close-range punch. When attacking head-on, the stretching of the original Bullet along with the resulting snapback seem to occur almost simultaneously at once, making it virtually inescapable.
* Gomu Gomu no Twin Jet Pistol : Luffy punches with both arms simultaneously. Visually, the move only differs from his normal Gomu Gomu no Bazooka in that instead of doing an open palm strike, he has clenched fists which leave two knuckle shaped imprints on his foe. As since the move hit so fast, the air from it really looks like Luffy is literally firing two pistols.
* Gomu Gomu no Jet Gatling : This is one of Luffy's strongest techniques. Luffy stands still, and moves his arms at speeds which they can no longer be seen, leaving only jet streams in their place. This results in an effect comparable to Foxy's Kyuubi Rush, except that Luffy doesn't need to make use of Noro Noro photons to slow down his target in order to accumulate the hits. The hits land so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding Luffy, resemble the many barrels of an actual Gatling gun. However, due to the large amount of energy it uses, Luffy cannot sustain it for long,
* Gomu Gomu no Jet Rocket A Gear Second version of Luffy's Gomu Gomu no Rocket technique. After grabbing onto something with stretched out arms, Luffy instantly propels himself forward with blinding speed.
* Gomu Gomu no Jet Cannon: A Gear Second version of Luffy's Gomu Gomu no Cannon. It was not seen as a single attack, but it was seen fused with Zoro's and Sanji's techniques in a combination attack. The time Luffy launches his punches in order to "charge" the attack seems to be shorter and the impact, obviously, is greater in this form. In the Viz Manga, this is called Gum-Gum Jet Cannon. This attack form part of the Santouryuu Gomu Gomu no Diable Jet Mutton 600 Pound Cannon.
Gear Third (ギア3(サード), Gia 3 (Saado)) is another powerful form that is first hinted at the climax of the fight between Luffy and Blueno, and first used, but not witnessed, to knock down a steel door in Enies Lobby.[51] It was first fully seen in Luffy's fight against Lucci.[52] Luffy corks his mouth with his thumb, bites into his thumb joint and blows very hard into it, which inflates his arm. He is then able to transfer the air through his entire body, requiring the torso to act as an interface for his various limbs. Luffy blows so much air into his body that when they're all focused on a single limb, they become the size equivalent to (or greater than) that of a giant's, if anything resembling Oars size. Used with his already-strong physiology, this apparently gives his arm more mass and a larger area to attack with far greater strength, but he sacrifices mobility for this strength, as his limbs are now so large that Luffy has extreme trouble moving unless he is in his Fuusen form.
* Hone Fūsen : Luffy inflates his body by blowing air into his bones. This is done by biting into his right thumb, presumably cutting it open down into to the bone, and then blowing air directly into the opened bone. This technique seems to give Luffy a sturdier defense than the regular balloon, since bullets now ricochet off of him instead of bouncing off of him.
* Gomu Gomu no Gigant Pistol : Luffy delivers a Gomu Gomu no Pistol with extreme force due to the larger size of his fist.
* Gomu Gomu no Gigant Axe : A Gomu Gomu no Ono with even more power due to his enlarged foot and leg. This was first seen being used against Rob Lucci. Its sheer power is able to damage and create a hole in the deck of a Buster Call Battleship.
* Gomu Gomu no Gigant Whip : Gomu Gomu no Muchi with more power due to his enlarged foot and leg. This was first seen being used against Rob Lucci. Its sheer power is able to damage the mast of a Buster Call Battleship.
* Gomu Gomu no Gigant Bazooka : A Gear Third version of Luffy's Gomu Gomu no Bazooka attack. To create this attack, Luffy inflates both his arms by biting both his thumbs and blowing into them. With both his arms inflated to large proportions, Luffy then delivers the attack onto an opponent the same way he regularly does with a normal Gomu Gomu no Bazooka attack, except with much greater power.
* Gomu Gomu no Gigant Jet Shell : One of the strongest techniques Luffy had. While he is still in Gear Second, Luffy goes into Gear Third with Hone Fuusen. With the combination of Gear Second's high speed and Gear Third's air within his bones, Luffy launches his air filled body and rams onto an opponent like a large cannonball. This move is quite reckless, as Luffy suffers both from the excess burn on his body from Gear Second, and the difficulty of moving his body from Gear Third.
* Gomu Gomu no Gigant Rifle : Luffy activates Gear Third to expand one of his arms and then use it to launch a giant version of the original Gomu Gomu No Rifle at a target with greater power, drilling hard into the unfortunate target.[55] This attack is strong enough to destroy the heavily-armored Pacifista ,
* Gomu Gomu no Gigant Stamp : Luffy activates Gear Third and expands his foot to deliver a giant version of Gomu Gomu no Stamp with greater force.
* Gomu Gomu no Gigant Fūsen : Luffy activates Gear Third and expands his torso to create a giant version of his traditional Gomu Gomu no Fuusen, with a much sturdier defense. This move was strong enough to cushion the impact from a massive adversary
* Gomu Gomu no Gigant Gatling: Luffy activates Gear Third and expands both his fists to deliver a giant version of his powerful Gomu Gomu no Gatling technique.
Haki Kenbunshoku Haki
is a form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally. When using this type of Haki, one can predict an opponent's moves shortly before they make them, thereby making the attack that much easier to evade. This prediction appears to the user as an image or brief "premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack "hits" for real. It appears that the more killer intent the enemy has the easier they are to predict, though more skilled users can predict future moves regardless of whether there are ambient murderous intents or not
Busōshoku Haki
is another form of Haki that allows the user to create a force similar to an invisible armor around themselves.[2] This armor can protect the user from attacks and push aggressors away. With training, it can be further honed into a weapon with which to strike others, like the Kuja's arrows.
This type of Haki enhances the power of any attack, and also allows the user to bypass the powers of a Devil Fruit user, striking the user's human body beneath whatever protection the Fruit may provide, even in the case of body-altering Fruits such as Paramecia or Logia users
Haōshoku Haki
is a rare form of Haki that cannot be attained through training and only one in a million people are born with it. It was first demonstrated by Shanks, then unnamed, when he used it to scare off a Sea King. Later on, during a meeting with Whitebeard, he used it to knock out most of the crew and cause physical damage to the Moby Dick, which the few still standing attributed to his superior Haki.[
This type of Haki grants the user the ability to overpower the wills of others. The most common usage in the series so far is knocking those with weak wills unconscious.] Whilst inexperienced users are restricted to merely overpowering the will of one individual or blindly knocking out weak-willed people around them, those with more expertise can pick out weak-willed individuals in a large group and knock them out without affecting those around them.However, those with stronger wills can resist or even ignore the effects of Haōshoku Haki. According to Rayleigh, this type of Haki cannot be trained to be stronger as it is based on the natural spirit of the owner. It seems that upon recovery, victims of Haōshoku Haki experience the sensation of chills running through their body, though it presumably wears off after a short period.
Attributes
Agility: 100
Strength: 100
Endurance: 140
Accuracy: 80
Devil Fruit: 130
Haki: 80